Reflection probes and point lights are now spawned in the center of each room. I could not implement light probes due to the fact that everything is done at run...
I've included some UI elements to allow you to test the different sizes and values for the dungeon, some tooltips to explain the limits of each, and a very limi...
The old version was using cube prefabs and I decided I wanted to use procedural mesh generation instead, so... voxels? This prompted me to pretty much rewrite e...
My intent with this update was to provide combat!!! GAHHHHH!!! So annoying. The dungeon generator itself is working great! The problem seems to be with my mesh...