Huge WIP...


My intent with this update was to provide combat!!! GAHHHHH!!! So annoying. The dungeon generator itself is working great! The problem seems to be with my mesh merging script. It works 100% in Unity Play mode and Editor mode... but it isn't working when I build and I am not sure why yet. SO! All of those enemies you're supposed to be fighting are falling through the world. Yep. Fun times.

I thought I set vendors to only spawn once per dungeon but I am seeing a few. This wasn't happening in my testing before building. I also noticed that the mini-map camera is not reconnecting with the player when you reach the goal and load the next dungeon. I haven't finished replacing the enemy and vendor models either. Also forgot to replace the character being used for the inventory screen. There is a part of me that wants to drop this because I am getting overwhelmed with the gameplay side of this and the fact that my mesh-merger is not merging the mesh really triggers me at the moment. Specifically because it works in Unity. Grr.

Anyhow. Please forgive me for your having to hit escape several times to go back and forth from full screen and not full screen cause... yeah. Not sure why my settings aren't working there (unless the menu asset I am using is causing it. That could be.) Man the sarcasm is hot tonight. lol.

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