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Voxel Dungeon Generator

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Devlog

  • Reflection probes and simple lighting
    February 21, 2025 by Bellok
    Reflection probes and point lights are now spawned in the center of each room. I could not implement light probes due to the fact that everything is done at runtime. Unity doesn't let me add light pro... Continue reading
  • Some QOL updates
    February 20, 2025 by Bellok
    I've included some UI elements to allow you to test the different sizes and values for the dungeon, some tooltips to explain the limits of each, and a very limited game controller with health and dama... Continue reading
  • New demo after a huge overhaul
    February 13, 2025 by Bellok
    The old version was using cube prefabs and I decided I wanted to use procedural mesh generation instead, so... voxels? This prompted me to pretty much rewrite everything. While not shown in the demo h... Continue reading
  • Huge WIP...
    January 31, 2025 by Bellok
    My intent with this update was to provide combat!!! GAHHHHH!!! So annoying. The dungeon generator itself is working great! The problem seems to be with my mesh merging script. It works 100% in Unity P... Continue reading
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