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aMAZEballs
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Devlog
Update before the long weekend
March 11, 2023
by
Bellok
This update brings in some nice touches. I overhauled the UI including some superfluous use of tooltips, because: reasons I provided a way to easily delete your save (you may never know...) I rebalanc...
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Introducing: variations, phase one!
March 05, 2023
by
Bellok
In this update, I have introduced the first set of maze theme variations. We now have four variations of four different major color themes for our dungeon maze environment. I wanted to get it set up s...
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Update. Menu, persistent data, etc.
March 05, 2023
by
Bellok
I was all over the place today, so it is hard to think straight and write this. I've implemented a progression system of sorts. The game should now remember how many mazes you have completed, as the l...
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An Update; A Rebuild
March 03, 2023
by
Bellok
#Update, #Redesign
Hello!!! This update has completely redesigned the maze modules, added prop randomization (more on that in a second), and added an FPS display. I also changed the camera viewpoint to third person. You...
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Update Rolled Back to Previous Version
March 01, 2023
by
Bellok
I found a previous build and reverted the update so we have a playable version again. Unfortunately, I have to remake all of the maze's modules it uses to build the maze...
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Broken Web Build
March 01, 2023
by
Bellok
Hey everybody! The most recent build has broken the game and I didn't use version control, so it's taking a while to find the bug. Until then, aMAZEballs will not load the game after pressing play in...
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