aMAZEballs is a simple marble-maze game with randomized levels and there is no end to them. You can play as many mazes as you want and never run out of mazes.
I do not yet have a timer working for the levels for online competitive features. (e.i., leaderboards. I am hoping to have all of that available soon.

I am utilizing assets from Synty Studios, the QMaze asset by QTools, the Bawls Physics asset by YounGen Tech, and music from the Total Music Collection by Muz Station Productions. I think that is all that I need to attribute for now.

Roadmap stuff:

  1. Pause menu For WebGL, I have provided a pause function that stops game time and puts up an overlay so that it is easy to tell the game and time has been paused.
  2. Respawn mechanic in case you fall through the world
  3. Make variations for the mazes so that you don't always experience the same environment. This is currently the largest weakness of this game. One form of variation is complete and has been added to the game. I still plan on making more variations.
  4. SKINS!!! Everyone loves being able to customize their marble. This is probably going to be the hardest for me... UI stuff... blegh.
StatusPrototype
PlatformsHTML5
AuthorBellok
GenrePuzzle
Made withUnity
Tags3D, Exploration, maze
Average sessionAbout a half-hour
LanguagesEnglish

Development log

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