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Mahjong Memory Madness

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Devlog

  • Another quickfix
    May 13, 2023 by Bellok
    Seems I missed a bug in level 6. The health value got set to NAN and you'd die first hit or whenever the health was checked by the scripts. That should be fixed now and I have confirmed that I can run... Continue reading
  • Hotfix
    May 13, 2023 by Bellok
    I believe that I have fixed the empty cell bug that was caused by my scripts not waiting for the falling animation to finish. It waits correctly for the tile to fall before moving the next tile and th... Continue reading
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